- Group Project: Situation Engine
- Group Name-Interactive Architect
- Group Member- Fei Feng (Leader); Lilian Li; Matthew Cowle; Jessica Liao; Ashley Zheng
- Situation engine is designed for testing student technical competencies by using advanced digital technology.
- Domestic housing construction process is the major component to access student's compentencies on this project.
- Adding detailed structural elements on the existing model ( in BIM environment) for enhancing the knowledge of building construction.
- Applying a variety of textures on all of the building elements for simulation reality.
- Representing the construction process by creating flowgraphs on CryEngine.
- Highlight same structure elements
- Measure certain kinds of structural elements
- Emphasise dimension of selected structural elements
- Alble to move or unistall structural elements that the avatar selects
In this project, we supposed to re-construct a architectual building with terrain and add more details in it and imported into CryEngine 3 to fulfill a video game. This video game will demonstrate the installed building and environment and how people work around the site.
Project Roles
- Matthew: Adding structural elements; Sorting all the files
- Ashley: Applying the texture on building elements
- Jessica: Setting up the initial crysis environments
- Fei&Lilian: Installing the building on crysis and create flowgraphs
Basically we divide the task into three stages. At first stage, we need to prepare some stuffs to set up a architect collaboration team. For instance, create team's name and logo; create the communication platforms like wiki, blog, even facebook to make our communication promptly and effective, and dropbox will help us share the each's works in order to combine all parts at the end. At second stage, we will focus our own parts which is to re-construct the building model. First, we start to edit the terrain, alter terrain to include slope landscaping. We set up the foundation ready, eg, slab, footings. Second, we need to make the timber stud walls, timber flooring and roof structure. And brick veneer. This progress like a re-constructive progress. This is very important procedure in this project. Thirdly, we need to finish the insulation floor, roof &walls. Cladding work like glazing, rails doors and windows. Lastly, we will add more details into it, eg. ornamentations. We divide the model into several parts, each team member take charge of one part of construction. This construction stage will be progressive work and we will keep update each week. At third stage, we will combine with all the re-constructed parts to form our own unique, complete and more detailed building model. Then export it to CryEngine3. Set up the environments and fulfill the game.
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